

Using the new spawn feature to recreate a simple Portal clone.
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Reflecting a ray off of multiple objects at arbitrary angles.Ī puzzle game where you reflect a beam of light to a target using a series of mirrors.Ī simple platformer that demonstrates various platform movements using code.Ī UI window presents texts from an NPC, allowing you to use Mouse Clicks, E and F keys to advance the conversation or answer questions. Using emote events as key bindings for switching between multiple paint colors, which can be expanded for something like weapon switching. Various items like health packs and ammo that are picked up when players walk over them. Spawning enemy spaceships from various shaped portals.Ĭlick an item to hold it and drop it somewhere else in the scene.Ĭlick an item to hold it in the air and carry it or toss it around the scene using physics.Īn inflatable-punch-bag scene built using cannon.js physics engine. Swapping out the default avatar for another character model.Ī beer dispenser that uses P2P messaging so that you can pour beer for yourself and friends.Ī coconut shy built using cannon.js physics engine.Ĭoins are picked up once the player walk over them. Use workspaces to preview multiple adjacent scenes/portable experiences at onces and see how they interact.Īrcade cabinets containing variations of the classic Breakout game. Tell it to sit or stand up by clicking it, or tell it to drink water by clicking its bowl. Move a shark along the segments of a curve to swim in circles.Ī simple AI character that randomly chooses what action to take: follow you, sit or remain idle. They also change when being pointed at by the player. Cubes change material when hit by the laser. Use ray casting to trace a line in space and check for intersections. Use planes to create a particle system that simulates smoke rising.Ĭombines animations, sound, and tiles on the floor that randomly change color to the beat. Each bird moves on its own to random positions. Check out the related tutorial.Ī new bird spawns every time you click a tree. If you approach it, it will switch states to yelling at you. Toggle them on or off when clicking on the model.Ī character walks along a fixed path, using lerp over each segment of the path. Check out the related tutorial.)Ĭontrol animations on a 3D model. Play different songs by pressing buttons on a jukebox.Ī first encounter with Systems, Custom Components and Component Groups.

Each shape's color is activated by interacting with it in a special way. Also include 3D models and sounds.Ī simple example of each way in which players can use button events to interact with the scene. Use the Utils library to scale items and delay actions. Clicks on the door toggle it from open to closed. Use the Utils library to rotate a door gradually. Use the Utils library to shift the position of a door gradually. See the Decentraland documentation to find more specific information about various other. Introduction to Entities, Components & SystemsĪ walkthrough that starts from scratch and covers most of the main ideas to understand: Entities, Components, Systems, and more.Ī walkthrough that covers animating an entity and making it move to follow a path.īuilding up on the previous part, this part covers alternating animations, and responding to the player's proximity.įor a fully comprehensive introduction, we also recommend you read the following topics from the Documentation:
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Take an exported Builder scene and understand how to edit its code to add more functionality. If something doesn’t work, please file an issue. If you can think of an example that is easy to understand and covers valuable topics that aren't covered here, you're encouraged to create a Pull Request and contribute! Here you can find content to help you build scenes for Decentraland. Welcome to the Decentraland Awesome repository!
